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Rogue: 1
Offtank that can DPS: 1
Healer that can DPS: 1

News

The trash drops epics?
Jun 28 2009 //
Rampage
Yogg-Saron
Yogg-Saron

The trash indeed does drop epics, however there is no trash to Yogg-Saron's room!

This was Motive's first real raid week (we raided 1 day last week) and we managed to down all the normal mode bosses in 2.5 days. Please see fancy screen shot. We are still looking for one or two select classes so feel free to talk to us in game!

We could use a rogue, an offtank that can DPS and a healer that can DPS. Let me know if you're interested! We raid 2-3 nights a week 8 est to 12 est. We are going to gear up for 10 man hard modes and you should see a few more kills soon.

That Time Again - Introducing Motive of Ner'zhul
Jun 4 2009 //
arc

Hail fellows, well met! It's been a while since our last update here, hasn't it? November 2007, when we resigned from serious raiding, was over a year and a half ago now; and this month marks the second anniversary of my last day actively leading Reason.

The forums, however, have been far from silent. People have stayed in touch, even though in game we've many of us gone our separate ways. A sizeable contingent set up on Bonechewer and then Drak'tharon as Horde. Several of us went on to join and even lead other hardcore guilds. Many of us just quit outright, and went out into the real world and now have things we didn't have before: houses, university degrees, wives, exciting three-letter job titles that start with a C and end with an O, photos of exotic vacation destinations. And most of us were happy with this, if not perhaps a bit nostalgic for Reason at times.

A few months into Wrath of the Lich King, however, something changed; I don't know what, exactly. Perhaps the stagnating raid scene before Ulduar acted as a catalyst for the events of the past few weeks, drawing people further from their new homes, deeper into dissatisfaction. Perhaps the launch of Ulduar made it apparent that a lot of people were surrounded by worse players than they'd realized. Or maybe the time commitments of raiding just got too much for the people who are graduating this semester (although, I don't know if anyone in guild actually was in school this year). Whatever the reason, the boards lit up several weeks ago.

Get it?
Get it?

Simultaneously, several of us had started toying with the idea of reincarnating Reason in a format somewhat similar to what we had before. A somewhat hardcore guild that was still fairly well rooted in casual sensibility.

What a mess to define! Reason always flirted with the two polarities, casual and hardcore, and tended to fall in about three quarters of the way to hardcore. Heavy raid schedules, and progression-driven, but still accepting of those with a less heavy schedule.

Our new concept, however, is perhaps a bit better defined: a guild planning on raiding only a few nights a week, but expecting of our players the skill, calibre and game-knowledge you'd find in a hardcore guild. And so we introduce Motive, of Ner'zhul.

We decided to settle on Ner'zhul for a few key Reasons (see what I did there?):
* High overall population
* Strong, high-volume economy
* High concentration of decent raiding guilds
* Generally above average PUG scene
* Negligible lag during our primary hours

We have no pretensions of being an omfg-server-first guild, of course; rather we are content to play to the best of our ability in a low-stress environment. Minimising the overhead of silliness and drama, dealing with "bads", and wiping a lot because the aforementioned don't understand that you shouldn't stand in the big purple circles on the ground.

At this point we have brought back nearly 10 players raiding "full time" on our schedule, as well as a handful more on a very casual schedule. We're quite keen to bring in more that share an ideology with us though. If you know us from our days on Kael'Thas (or our ancient pre-history on Eldre'Thalas), you used to play with any of us, or even just wandered onto this site from god-knows-where, do come look us up on Ner'zhul.

While I'm currently unavailable, due to being on some weird island full of Asian people, you can contact one of the following for more information:
* Frosted; Smitey on Ner'zhul
* Rampage (aka Lilu, Rolin); Iyre on Ner'zhul
* Yamato; Makyle on Ner'zhul

Or just post here on the forums.

LeFou, I'm Afraid I've Been Thinking...
May 15 2009 //
arc

LeFou, I'm afraid I've been thinking. A dangerous pastime, I know. The wheels in my head have been turning, and right now I'm evolving a plan.

Patch 2.4 Live: Fury of the Sunwell
Mar 25 2008 //
Seraphiel
Sound and Fury
Sound and Fury

The glorious fount of arcane energy known as the Sunwell empowered the high elves for millennia, until the death knight Arthas laid siege to the elven kingdom and corrupted its sacred energies. Seeing no other alternative, a band of survivors led by Prince Kael'thas destroyed the ancient fount. Over time the surviving elves fell pray to a crippling magical withdrawal.

Now, promising salvation for his people, Kael'thas has returned. Soon the Sunwell will shine once again, but whether the sacred fount will usher in deliverance or destruction remains to be seen.

The large-scale designs inherent in Patch 2.4 compel me, even from retirement, to pen this very special News Post. My massive fanbase, after all, deserves the best.

Drawing upon rich veins of classic Warcraft lore, Fury of the Sunwell brings the initial storyline of The Burning Crusade to conclusion. Kil'jaeden's demonic invasion of Azeroth, long feared by both Aldor and Scryer, is come. Prince Kael'thas Sunstrider is returned to Quel'thalas in order to re-activate the Sunwell and fulfill his proverbial role as prodigal son... unless someone stops him.

Beyond this lavish mélange of high-end raiding content, Fury of the Sunwell adds a large amount of UI and PVP updates that will be beneficial to players of all commitment levels. An example of this may be seen at Sunwell Isle, Fury of the Sunwell's new map area that offers 5-man dungeons, brand-new Daily Quests, and an Ahn'Quiraj'esque effort that requires a server to complete set events prior to all 25-man raiding bosses (within the new Sunwell instance) becoming available.

Last, Fury of the Sunwell signals the beginning of the Global Arena Tournament - featuring a Grand Prize of $120,000. Unlike past competitions sponsored by Blizzard Entertainment, the Global Arena Tournament will seriously test the debate between gear and skill. Hosted upon a private server ($20 entry fee), individuals may choose to play a level 70 character of any combination imaginable. Gear, gems, enchantments, and gold are all available from NPCs - creating a level playing field for all contestants.

As always, my best wishes to all those entering Fury of the Sunwell. Loot something epic in my name.

Happy Holidays!
Dec 12 2007 //
Seraphiel
Ho ho ho!!
Ho ho ho!!

The Feast of Winter Veil once again strikes Azeroth!

Merriment and reveling is around the corner in and out of World of Warcraft. So enjoy the season with friends and family alike! Happy Holidays from Reason of Kael'thas.


'Twas the feast of Great-Winter
And all through the land
All the races were running
With snowballs in hand.

The cooks were all frantic
And for those "in the know"
Swoops and owls were crashing
Like new-fallen snow.

Cookies and eggnog
Were consumed by all
As the snowballs flew freely
And drunks smashed into walls.

May your feast of Great-Winter
Be one merry and bright
And from all here at Reason
We wish you a fun night!
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